I will simply start by showing 2 pictures:
Click on the picture to see the actual difference in size and detail, and the difference is huge, i can asure that, and yes, it will show that super high quality ingame if you install the S3TC textures. And the texture shown here is not even a big texture, theres a fair amount of textures that are added with 4 or 16 times the resolution you can see in this example.
Here is a gallery that shows more examples like this one (will be added later on).
is also a set of screenshots from three widely used and known maps,
take a look at all of them, and especially look at the enlargements
so you really can see the difference. All the screenshots have been
brightened somewhat so they are more easy to view on this website.
you can see in the examples there is a big difference in the textures
while using the S3TC textures. At this moment, not all textures in Unreal
are available in S3TC textures, but over the past 2 years, hundreds
of brandnew S3TC textures have been added, theres already a few packages
that are almost 100% complete.
for your computer to use these textures:
there are high resolution textures missing in the packages, than unreal
simply uses the normal "old'' textures which are still in the packages,
if you want to try the S3TC textures for yourself than proceed by clicking
on the left menubar where it says Installation
guides. If you have any problems, questions or remarks you can
post them on the S3TC
section on the forums from OldUnreal.
important note, do not use these packages for running a server or building
maps, if you use the S3TC textures than you should make a secondary
installation containing the normal Unreal textures for that. Regardless
if you hear otherwise elswhere, do not
use them for servers or mapping!
you want to know more about S3TC and the S3TC-Unreal-Retexturing-Project
than proceed to the next chapter below.
Simply put, S3TC (S3 Texture Compression) is a technology that the S3 videocard company developed to compress textures in 3d games like Unreal.
Your current Unreal makes use of 256 color textures, in size they vary from 16 x 16 pixels up to 512 x 512 pixels. S3TC textures however are True color (16,777,216 colors) while the texture size Unreal/UT supports can be as high 4096 x 4096 pixels.
Needless to say that S3TC textures are of much higher quality than the normal Unreal textures. But than you will ask, doesn't this lag the game? Not really :), read this again ---> S3TC (S3 Texture Compression)
fact that the compression can be that high and fast makes it possible
to do this without lagging out your videocard. There is another interesting
fact, the texture made for this project are the same quality as UT 2004
and on occassion even higher!!!
Below you see a comparising chart of Uncompressed Unreal BMP texture files and Compressed Unreal S3TC texture files.
you can see above, the size theoretically can be 6 times the original
Unreal texture size before video lag occurs. Now that the project progresses
we already found out that ingame the textures can be at least 8 times
bigger till video lag occurs, and at this moment we are about to go
test if the size can be as high as 16 times the original size, because
it seems that even that amount is very well possible. But it depends
on the size of the viderocard's memory and computer memory iif it will
cause video lag.
mentioned above, not all textures are in S3TC quality available. And
this is where the Unreal - Retexturing - Project comes in. The project
has as goal to replace all textures in Unreal for higher resolution
versions. The project does not has as goal to change the game itself,
we only want to make the textures in higher resolution in 24 bit true
color without changing the Unreal atmosphere (or mood if you want).
Unreal should feel the same as is was originally intended, just with
incredible high detail in the graphics.
Below are a few examples what happens if an S3TC texture is missing.
Note: All the examples shown here do not excist anymore, over the time they all have been replaced with high resolution version, in addition, all misaligned textures that were present have been replaced and have solved any misalighment. But the examples still serve as a good example, just that and nothing more.
it really a problem, yes and no, if you play, there is nothing wrong
just that if the S3TC texture is not available it uses the normal Unreal
textures, so often you will see a mix from old and new textures. Its
just a pitty not all textures are there, so if a map doesn't contain
S3TC textures, it simply looks as you are used too.
Are there server issues?, nope there are not. Just an important remark:
Never, ever, ever, load any S3TC textures in your server !!!
put, if you run a server you don't have to alter anything regarding
to S3TC textures, its all done clientsided, not serversided !
Are there mapping issues?, nope there are not. Just an important remark:
install S3TC textures in the Unreal you use for making maps !!!
problem that did surface, some mappers made use of the possiblity to
embed textures into MyLevel, in normal circumstances this a very cool
tool to prevent any mismatches or loss of packages belonging to that
map. Regretebly this does not aply for S3TC. If textures are added to
MyLevel, there can be no support for S3TC. Both normal and S3TC users
are able to play your map normally, the textures just never can be converted
The Unreal - Retexturing - Project has as goal to create all the missing textures and to set usefull (read workable :) easy protocols and guidelines for everybody that is working on the project but also for mapbuilders that would like to see their maps supported with S3TC textures.
The full name of the project is S3TC Unreal-Retexturing-Project, for short you can also use URP or URProject , just take your pick. Maybe it will also be UR-Project :)
A short list of problems we are working on at this moment:
We are still unable to replace textures in packages like UnrealShare.u
and UnrealI.u which contains the textures used on weapons, skins, plants,